The following workshops have prerequisites from the presenter which attendees should ensure are met before attending the workshop:
For ""Going All In with Functional C#"" you will need to be able to utilize C# 6.0 and Visual Studio test explorer. This means you will need a windows environment running Visual Studio 2015 or Visual Studio Community Edition 2015 to complete the workshop. All other materials will be provided via the web, or thumb drive during the event.
I have explored the vm possibility extensively, and it is not currently possible due to the Android emulator requirements. Instead I will be bringing ~22 pre-installed and configured laptops, estimating that individuals will need to double-up.
If workshop attendees would like to have a pre-configured environment of their own, they can follow the instructions linked to below.
Attendees providing their own laptop and configured environment should have the following software installed and configured ahead of time:
Windows users: see http://docs.nativescript.org/angular/start/ns-setup-win
Mac OS users: see http://docs.nativescript.org/angular/start/ns-setup-os-x
Linux users: see http://docs.nativescript.org/angular/start/ns-setup-linux
Hi there – this is Spencer Schneidenbach, the presenter for the upcoming Angular 2 and ASP.NET Core workshop at Music City Code! I hope you attend and am very much looking forward to meeting you face to face!
I wanted to take a few minutes and go over a few things before the workshop this Thursday. This email is all about preparation and requirements. If you want to do the Angular 2 and ASP.NET Core examples in the workshop, you must follow this guide BEFORE you come on Thursday! We have a lot of material to cover and only 8 hours to cover it in. It will only take a little bit of time, I promise!
Note that links to all important things are available by going to the workshop page at angular2.schneids.net.
If you want to follow along with the Angular 2 examples on your computer, I’ve written some setup instructions for you to follow to get your computer ready. I also created a YouTube video where I walk through the entire setup process. (Note that following along and doing the code examples is totally optional, but you will get the most out of this workshop by doing so.)
If you have any questions, please don’t hesitate to contact me! Thanks again for attending my workshop and I’ll see you soon!
Just get the laptops with whatever programming language that they want: Java / Ruby on Rails etc
For this workshop, I will being doing my parts in C# using Visual Studio and MonoGame. However, this workshop is meant to show you good principles from the ground up. As such, you should be able to complete the workshop with the language and editor of your choice. Below is a list of frameworks, for various languages, that seem to flow similar to MonoGame. I would recommend pre-installing the engine of your choice and completing the first tutorial or two. This will allow you have a good idea of the equivalent functions before we go forward. I will provide a few art asset to those that do not wish to spend the time to make their own.
MonoGame (C#) http://www.monogame.net/
Slick2D (Java) http://slick.ninjacave.com/
CreateJS (JS) http://createjs.com/
PyGame (Python) http://www.pygame.org/
Gosu (Ruby) https://www.libgosu.org/
I would not recommend picking Unity for this workshop. While it would be possible to follow along, Unity hides most of the structure we will be working with.
Follow ReadMe instructions at https://github.com/prpatel/es6-workshop